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The Gnomon Workshop

The Gnomon Workshop

337 posts

The Gnomon Workshop, the industry leader in professional training for artists in the entertainment industry.

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  Aug 27, 2026

The Art of Giovani Magana

Giovani Magana is a Senior Environment Artist at Respawn Entertainment with a decade of experience in the games industry. He has also contributed to projects for studios including Skydance and Santa Monica Studio......

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  Aug 27, 2026

The Principles of Physics in Action Scenes

Learn how physics principles affect animation, minus the tedious calculations. Wolfgang Haas covers the basics of cinematic principles that affect animators’ work, from camera angles and their meaning to cinematic rules that can help shots work better in the final cut....

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  Aug 19, 2026

Cinematic Matte Painting for Production

Learn how to create a cinematic environment by combining 3D, matte painting, and compositing techniques in a complete production workflow using Blender, Photoshop, and Nuke....

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  Aug 13, 2026

Tracking & Compositing VFX for Film & TV

In this compositing workshop, VFX Artist Zachary Goodson covers some of the basic and fundamental needs and tools used when creating fast-paced visual effects for film and television....

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  Aug 05, 2026

Design Mechs in VR Using Substance 3D Modeler

In this concise workshop, Senior Concept Artist Andre-Lang Huynh demonstrates his complete workflow for designing and sculpting a mech from scratch using Adobe’s Substance 3D Modeler....

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  Jul 30, 2026

Introduction to ZBrush 2026

This workshop offers a comprehensive introduction to ZBrush by Maxon, designed to take artists from complete beginner to a confident intermediate sculptor, painter, and creative problem solver....

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  Jul 23, 2026

Creating a Charged Energy Beam in Unreal Engine

Learn how to build a production-ready cinematic effects shot centered on a charged energy beam using Niagara and Sequencer in this workshop for intermediate Unreal Engine and real-time VFX artists....

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  Jul 09, 2026

Creating Realistic Cliff Materials using Substance Designer

This comprehensive 4-hour workshop by Vincent Dérozier focuses on creating realistic cliff surfaces in Substance Designer, with a strong emphasis on balancing high levels of detail with clear visual readability....

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  Jun 30, 2026

Lighting Realistic Rainy Weather in Unreal Engine 5

This 30-minute workshop offers a comprehensive breakdown of Ted Mebratu’s tried-and-tested workflow for quickly achieving an atmospheric rainy lighting scenario in Unreal Engine with Ultra Dynamic Sky....

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  Jun 11, 2026

Snow Simulation Workflows in Houdini

Vellum Simulation Techniques with Diego de Mendizabal Learn how to use Vellum in...

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  Jun 04, 2026

Creating a Real-Time Horse Groom for Games

Grooming Techniques using XGen, Unreal & Marmoset Toolbag with Guillermo Cortes In this...

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  May 22, 2026

Blender Hard-Surface Modeling Techniques

Adding Nuts, Bolts & Cables to Sci-Fi Models with Bryant Momo Koshu...

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