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Character Asset Creation for Cinematics: Vol. 1

ZBrush, Maya & Marvelous Designer Techniques with Amy Ash

Description

Learn how to create a realistic fantasy character model for animation in this in-depth tutorial covering all stages of the modeling process. Amy Ash takes you through how to creatively and technically create convincing characters, drawing on her 20-plus years of experience in the industry to help give you the tools to elevate your own projects.


This workshop is aimed at anyone looking to learn a professional and efficient way to create compelling and believable character assets. Basic software knowledge is advised, but every process is explained in detail, so artists of any level can follow along.


Amy will show you how to creatively interpret a concept, build a reference board, and create a blockout in ZBrush for locking down proportions. She’ll then detail how to create the rough head sculpt before moving into Marvelous Designer to create realistic clothing. Amy then heads back into Maya for the retopologizing work, and walks through the process of poly modeling all other parts of the character, before finally returning to ZBrush for the final refinements and detailing.


Along the way, Any shows you her tips and tricks for navigating various challenges and explains her philosophy for using story to inform the decisions she makes, sharing how this can elevate your own work. By completing this workshop, you will have a better understanding of the entire process of character modeling for cinematics, and how to work within an animation pipeline.


This workshop uses the Texturing.XYZ VFace pack and 3D Scan Store’s Female Base Mesh.


Duration: 8h 12m

Format: HD 1920x1080

Amy Ash

Freelance Character Supervisor/Art Director

Amy Ash has been working in illustration and animation for over 20 years, working in a wide range of styles across advertising, television, and game cinematics. Drawing on her training as a traditional media illustrator and many years working as a generalist, she has worked for companies such as Passion Pictures, Aardman, and Goodbye Kansas. She joined Axis Studios in 2018, where she has led the character team on projects such as Riot’s Tales of Runeterra series, The Love Death and Robots episode “The Tall Grass” for Netflix, and the Diablo Immortal launch trailer. She most recently served as Head of Characters at Axis Animation.

  • Amy Ash is a true artist, with impeccable taste, skill and technique. Over the years, we've had a chance to bring many AAA game cinematics to life at Axis Studios, where Amy supervised character creation as head of department spanning a vast range of projects, from sci-fi to fantasy, and everything in between. I hope students will be able to pick up not just amazing character creation techniques, but also the many insights into the animation industry at large from Amy’s vast experience!

    - Sava Zivkovic
    Freelance Director at Axis Studios/Hydra

  • Amy is one of the most talented and driven artists I have had the pleasure to work with. She has such brilliant artistic sensibilities and I always relish the chance to work alongside her. In her role as Head of Characters at Axis, she fosters a brilliant atmosphere of high artistic and technical attainment, and has been involved with the creation of many of the best visual moments for our studio. Students learning from Amy are gaining access to an incredible level of experience, talent, and vision. I would personally jump at the chance to learn from her!

    - Jake Gumbleton
    Art Director at Axis Studios