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Workshop

Animating a Dragon Rider for Film & VFX

A Workshop
by Gang Trinh

Maya Workflow for Blocking, Animating & Polishing with Gang Trinh

intermediate
2h 17m 41s
6 Lessons
A Workshop
by Gang Trinh
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In this Maya animation workshop, Gang Trinh breaks down his process for blocking, animating, and polishing a hero-dragon shot for professional film and VFX work. His lessons are designed for beginner- to intermediate-level animators looking to gain valuable insight into how a professional animator approaches crafting a dynamic, cinematic action shot.


Gang begins by demonstrating how he creates a rough flight cycle that can be dropped directly into a shot as a foundation. Along the way, he discusses the importance of reference, flight mechanics, and anatomy, and explains how understanding these elements helps inform strong, believable animation choices. He then walks through how he sets up the camera to create a dynamic and realistic cinematic composition. Along the way, he explores and discusses his lens choices, framing, and movement, and explains how camera decisions can enhance both storytelling and scale.


To conclude the 2.5-hour workshop, he takes artists through the complete process of blocking and refining a shot, talking through both the aesthetic and technical decisions he makes at every stage, to explain the important whys as well as the essential hows. He also details his key workflow tips, discusses common pitfalls artists can encounter, and reveals how to elevate a shot from its solid state to a production-ready piece. 


animBot is featured as a supporting tool in this workshop. The rig used is from Truong CG Artist. While this workshop uses this specific rig, it is not required in order to follow along.

6 Lessons

01Animating a Flight CycleFree

In this first lesson, Gang Trinh effectively shows how to balance scientific accuracy with artistic storytelling, demonstrating how understanding real-world physics and anatomy can create more believable fantasy creature animations. Gang's emphasis on using good reference material, maintaining efficient workflows through fast rigs, and breaking away from rigid cycles for more natural movement provides valuable insights for both beginner and experienced animators. While technical accuracy is important, the ultimate goal is to create visually compelling and believable animation that serves the story.

Duration: 42m 15s

Animating a Flight Cycle
02Camera & Path Setup

This lesson covers the technical and creative challenges of animating complex flying sequences in 3D animation. Gang's approach of using proxy geometry and camera-space techniques provides practical solutions for managing the complexity of dual-object animation while maintaining realistic physics and dynamic cinematography. His approach offers a solid foundation for creating compelling aerial sequences that balance technical precision with cinematic storytelling.

Duration: 18m 6s

Camera & Path Setup
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03Blocking Animation

This lesson demonstrates a transition from basic cycle animation to more complex character animation techniques. Gang prioritizes dynamic storytelling and character personality over technical perfection, showing how simplified rigs can actually enhance the creative process. His focus on bespoke animation rather than repetitive cycles, combined with inspiration from classic fantasy art, results in more engaging and visually compelling character movement.

Duration: 20m 44s

Blocking Animation
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04Primary Animation

This lesson dives into the iterative nature of animation refinement, where technical decisions about rigging and workflow directly impact creative possibilities. Gang highlights the importance of maintaining full manual control over complex elements such as wing fingers and tail movement, even when automated solutions might be faster, to ensure the final animation achieves the desired artistic vision. In this lesson, artists will learn how to successfully block out the dragon's dramatic camera pass while laying the foundation for further refinement of both the dragon and the rider character.

Duration: 22m 40s

Primary Animation
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05Secondary Animation

This lesson covers the complex decision-making process involved in character animation for VFX work, where technical considerations must be balanced against artistic storytelling goals. Gang emphasizes the importance of intentionality in movement and the flexibility to make changes throughout the production process. His approach showcases how experienced animators blend technical tools with artistic judgment to create compelling, believable character performances even in fantastical scenes.

Duration: 18m 35s

Secondary Animation
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06Final Animation

This final lesson demonstrates advanced character animation techniques, focusing on realistic creature mechanics and problem-solving approaches. Gang highlights how understanding real-world physics and animal behavior through documentaries and personal observation can greatly improve animation quality without always relying on reference material. While acknowledging various technical issues and missed storytelling opportunities, the final result showcases effective integration of cloth simulation and anatomically informed dragon flight animation.

Duration: 15m 21s

Final Animation
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Primary tools

For this workshop you’ll need:

Maya

* Note that these programs and materials will not be supplied with the course.

Skills Covered

Who’s this Workshop for?

This workshop is specifically designed for beginner to intermediate level animators working in Maya who want to develop professional-quality creature animation skills. It's ideal for artists who are seeking to understand how experienced professionals approach complex dragon and flight animation for film and VFX production work.

Senior animators, technical directors, and animation supervisors will also find valuable insights into Gang's production methodologies and workflow optimization techniques. The workshop provides practical knowledge that translates directly to studio environments, making it beneficial for anyone who may be looking to elevate their creature animation from basic proficiency to production-ready standards.

Learning Outcomes

By completing this workshop, artists will have gained knowledge of professional animation workflows, from initial blocking through final polish for film and VFX production.

Key skills include:
• How to create versatile flight cycles that serve as reliable foundations for various shot requirements.
• How to apply anatomical knowledge and reference material to inform believable creature animation choices.
• How to set up dynamic camera compositions that enhance storytelling and communicate realistic scale.
• How to make strategic lens and framing decisions that support both narrative and visual impact.
• How to execute complete shot blocking and refinement using professional production methodologies and workflows.
• How to identify and avoid common technical and aesthetic pitfalls in creature animation projects.
• How to elevate solid animation work to final production-ready quality through strategic polishing techniques.
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Workshop
Animating a Dragon Rider for Film & VFX
Maya Workflow for Blocking, Animating & Polishing with Gang Trinh
A Workshop by Gang TrinhAnimator/Lead/Supervisor at Double Negative
intermediate
2h 17m
6 Lessons
Tools
Instructor Gang TrinhAnimator/Lead/Supervisor at Double Negative

Gang Trinh is a highly accomplished animation professional with over 20 years of experience in the film industry. Throughout his career, he has worked as an animator, lead animator, and animation supervisor at some of the world’s most renowned visual effects studios, including The Moving Picture Company, Double Negative, Industrial Light & Magic, and Ghost VFX.


Gang has contributed to major blockbuster franchises such as Harry Potter, Transformers, Star Wars, Avengers, and Jurassic World, bringing dynamic character performances and high-level technical expertise to large-scale productions.


He served as Animation Supervisor on Avengers: Infinity War, playing a key leadership role in one of the highest-grossing and most technically ambitious films of its time. He also worked as Animation Supervisor on Good Luck, Have Fun, and Don't Die.
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