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Workshop

Designing and Rendering Fantasy Characters in Pencil

A Workshop
by Wayne Barlowe

with Wayne Barlowe

intermediate
2h 7m 15s
6 Lessons
A Workshop
by Wayne Barlowe
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This demonstration offers aspiring character designers a glimpse into the thoughts and processes of leading film character designer, Wayne Barlowe. With a focus upon the centuries-old traditions of pencil drawing, Wayne discusses the various graphic mediums associated with non-digital drawing. He then takes the viewer through the step-by-step process behind executing a typical character design for feature film, addressing the mind-set behind creating original, thought-provoking designs. Wayne begins his demo with a set of thumbnails, delves into the decision-making process, and then moves on to working up a finished drawing. As he draws, he offers his thoughts on work methodology, character creation and the technical issues of pencil rendering, including the various subtleties of line-work and shading, as well as the materials and their inherent properties. This title is geared towards novice and seasoned artists alike, presenting an introduction into the worlds of concept art and traditional rendering.

6 Lessons

01GalleryFree

In this lesson, Wayne Barlowe presents a curated gallery of drawings and concepts spanning his work in God’s Demon, Expedition, and related worldbuilding projects, using the gallery as a lens to discuss narrative, anatomy, gesture, and material choice. He reflects on how twisting and manipulating human anatomy can convey motion, suffering, and character, whether in distorted souls, demons, or alien creatures, and explains how familiarity and gesture help ground even the most unfamiliar designs. Wayne contrasts highly rendered drawings with quick thumbnails and sketches, emphasizing their different roles in exploration, storytelling, and production, while also addressing the practical impact of medium choice, such as graphite versus carbon pencil, on speed and texture. The lesson highlights how sketches, thumbnails, and finished drawings function as visual thinking tools, serving both personal exploration and as foundations for paintings, books, and cinematic design.

Duration: 20m 36s

Gallery
02Thumbnails

Wayne explores thumbnails as the earliest stage where concepts begin to take visual form, using loose ballpoint pen sketches to investigate ideas without committing to finish or polish. He walks through the evolution of a long-standing personal character, showing how silhouettes, posture, abstraction, and surface texture emerge through rapid iteration rather than refinement. Wayne emphasizes thumbnails as a problem-solving space, where even unsuccessful or abandoned sketches often contain ideas worth revisiting, and where restraint, speed, and the inability to erase encourage decisive thinking. He also reflects on how materials influence thought, explaining why ballpoint pen suits this phase by promoting exploration over perfection. The lesson concludes by underscoring the value of preserving sketchbooks, noting that small, seemingly throwaway drawings often become the most enduring and generative ideas over time.

Duration: 17m 21s

Thumbnails
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03Blocking in

In this lesson, Wayne Barlowe demonstrates how to block in a fantasy creature drawing using carbon pencil, focusing on tools, materials, and gesture rather than detail. He explains his preference for carbon pencils over graphite due to their darker presence and suitability for professional presentation, as well as the importance of a well-matched sharpener and paper surface. Using the side of the pencil is shown as a way to create broad, flexible marks that invite experimentation and easy adjustment through loose shapes. The emphasis is on building energy, silhouette, and overall form early on, allowing accidental marks and abstract shapes to inform the design as the creature begins to emerge organically on the page.

Duration: 4m 38s

Blocking in
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04Refining the Drawing part 1

Wayne walks through the first stage of refining the drawing, focusing on developing surface detail, texture, and material language while working with a Wolff's Carbon pencil. The lesson addresses the strengths and challenges of carbon pencils as a medium, emphasizing commitment, confidence, and gradual buildup rather than heavy correction. Skin folds, saddle elements, bone textures, and wrinkles are refined through observation and intuition, allowing the design to evolve organically. Wayne also highlights a preference for black-and-white rendering over color at this stage, both for clarity of design and professional communication, while exploring how visual vocabulary, texture motifs, and subtle symbolic details naturally emerge as the creature’s identity becomes more defined.

Duration: 32m 51s

Refining the Drawing part 1
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05Refining the Drawing part 2

This lesson focuses on refining the creature design by strengthening form, structure, and narrative clarity through surface detail and revision. Scale patterns, wrinkles, and structural accents are used to establish believable physical mass, even when many of those details are later simplified or removed. Wayne discusses his preference for restrained, static poses, showing how subtle proportion and silhouette adjustments can push a design away from familiar references toward something more alien. The focus remains on originality and narrative intent, reinforcing how effective creature design must clearly serve story, character, and context in professional work.

Duration: 37m 37s

Refining the Drawing part 2
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06Balancing the Drawing

In this concluding lesson, Wayne focuses on the final balancing stage of the drawing, where the image is unified through broader tonal decisions rather than localized detail. He steps back to reassess the composition as a whole, deepening shadows, strengthening contrast, and refining musculature so the form reads clearly and confidently. He explains how selectively sharpening and softening edges can suggest depth, weight, and subtle motion, while also referencing historical influences that shape his approach to drawing. The lesson emphasizes respect for traditional draftsmanship, the importance of visual literacy, and how a well-balanced drawing can function as a complete, professional design document, clear enough to guide further development into sculpture or three-dimensional production.

Duration: 14m 12s

Balancing the Drawing
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Skills Covered

Who’s this Workshop for?

This workshop is intended for aspiring character designers, illustrators, and concept artists who want to strengthen their traditional pencil drawing skills while gaining insight into professional character design workflows for film. Artists at both an early and intermediate stage will benefit from Wayne Barlowe’s clear explanations of how ideas evolve from loose thumbnails into fully realized character designs.


Illustrators transitioning into concept art, as well as experienced artists looking to refine their non-digital rendering techniques, will find this workshop especially valuable. The emphasis on creative decision-making, material understanding, and disciplined drawing practice makes this an excellent foundation for artists interested in entertainment design.

Learning Outcomes

Learning Outcomes


By completing this workshop, artists will gain a deeper understanding of how professional fantasy characters are developed using traditional pencil techniques, from initial ideation through finished presentation drawings.


Key skills include:

  • How to generate and refine character ideas through thumbnail sketching and visual exploration.
  • How to approach character design with a clear creative mindset and narrative intent.
  • How to build convincing fantasy characters using strong silhouettes, proportion, and gesture.
  • How to apply pencil linework and shading techniques to describe form, volume, and surface detail.
  • How to make informed decisions about materials and tools for non-digital rendering.
  • How to develop finished character drawings that communicate mood, personality, and function.
  • How to apply traditional drawing methods within a professional concept art context.

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Workshop
Designing and Rendering Fantasy Characters in Pencil
with Wayne Barlowe
A Workshop by Wayne BarloweArtist
intermediate
2h 09m
6 Lessons
Instructor Wayne BarloweArtist

Wayne Barlowe is a renowned science-fiction and fantasy author and artist whose work spans books, films, video games, and gallery exhibitions. He has written and illustrated several influential art books, including Expedition, Barlowe’s Guide to Extraterrestrials, Barlowe’s Guide to Fantasy, Barlowe’s Inferno, Brushfire, The Alien Life of Wayne Barlowe, and An Alphabet of Dinosaurs. His book Expedition was adapted into the Discovery Channel special Alien Planet.


In film, Wayne’s designs can be seen in Blade II, Galaxy Quest, Hellboy 1 & 2, Harry Potter 3 & 4, Avatar, Pacific Rim, and Aquaman. His concept work for video games includes Dante’s Inferno and Shadow of Mordor, while his television contributions include Black Mirror: Bandersnatch and Amazon Prime’s The Lord of the Rings: The Rings of Power.


In addition to his visual work, Wayne is an accomplished novelist, having authored God’s Demon and its sequel The Heart of Hell, as well as PSYCHOPOMP. His career exemplifies a seamless blend of imagination, scientific curiosity, and technical artistry across multiple media.

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  • Watching Wayne draw is an intriguing experience. Wayne sets down the lightest of pencil lines as a guide and then, without hesitation, begins the meticulous process of rendering the most astonishingly detailed pencil drawings. Watching the drawings materialize is akin to developing black and white prints. They simply appear, as if the pencil was a scalpel, cutting away the paper to reveal the images underneath. There's something alchemical about Wayne's expertise.

    - John Howe
    Illustrator / Concept Artist

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