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Introduction to Maya 2026: Volume 1

A Workshop
by Eric Keller

Beginner’s Guide to Getting Started in Maya with Eric Keller

beginner
4h 10m 6s
20 Lessons
A Workshop
by Eric Keller
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Kickstart your journey in Autodesk Maya 2026 with this beginner-friendly workshop from one of our most-watched instructors, Eric Keller. Introduction to Maya 2026: Volume 1 is a comprehensive guide featuring 20 in-depth lessons that walk artists through the Maya interface and navigation, and detail the essential editors required to build professional-looking 3D models and scenes.


Eric has been working with Maya for over 20 years. His goal with this workshop is to not only help artists understand all the essential parts of Maya that they need to understand before expanding into the more exotic parts, such as Bifrost and XGen, etc., but he also lets artists know which parts can be set aside and not worried about, easing the anxiety that can come with overwhelming interfaces when learning new software as a beginner or junior artist.


This first volume in Eric’s Introduction to Maya series covers key concepts, including working with cameras, geometry, scene lighting, and rendering within Maya’s viewports. He begins by teaching how to set up Maya properly, providing project files to support the learning process. He covers how to use Editors such as Outliner, Attribute Editor, Channel Box, and Display Layers, as well as the options available in the various panel menus. He shows how to preview Arnold renders directly in the interface, how to preview shading and textures using Viewport 2.0, and how to optimize the workflow using the Display options in the panel menus. Eric also demonstrates the Toolbox options, including Soft Select, Pivot Manipulation, Component vs. Object Mode, and Blue Pencil.


Along the way, Eric shares valuable tips and workflow tricks to help artists avoid common pitfalls and work efficiently in a professional setting. With 20 lessons to help artists get up and running in Maya, each around 12–15 minutes long, Eric’s workshop is designed so that artists looking to learn or get a refresher on an individual feature or technique can watch lessons independently, while those looking for a complete introduction can follow along in sequence. 


To enhance the learning experience, this workshop includes downloadable project files that allow artists to follow along and practice with real-world examples.

The learning will continue in Volume 2, where Eric will dive into Maya’s modeling, deformation, and rigging tools. In Volume 3, Eric will introduce the Maya UV Toolkit, cover lighting, shading, and rendering with Arnold, and also take a look at Maya’s animation interfaces. Eric’s goal with this beginner’s guide to Maya is to equip artists with a solid foundation in Maya to tackle many of the intermediate- to advanced Maya workshops in The Gnomon Workshop library.

20 Lessons

01IntroductionFree

The introductory lesson in Eric Keller's workshop lays the foundation for Maya fundamentals. Eric emphasizes that understanding core Maya concepts and proper initial setup helps with the overall learning experience. This workshop builds a strong foundation that enables artists to confidently progress to more specialized Maya workflows and advanced lessons.

Duration: 5m 33s

Introduction
02Viewport NavigationFree

This lesson establishes the basic navigation skills essential for working efficiently within Maya 2026. Mastering these viewport controls and camera-switching techniques is important for all subsequent modeling, animation, and scene work. Through hands-on practice with these tools, artists will build muscle memory for a smooth workflow in future projects.

Duration: 11m 53s

Viewport Navigation
03Interface Tour & Workspaces

This lesson provides a foundational overview of Maya 2026's interface, emphasizing that while many tools can be accessed through multiple methods (menus, hotkeys, shelves), it's important to understand the underlying organizational structure. Eric demonstrates how the flexibility and customization options in Maya's interface can be adapted to different production needs and personal preferences.

Duration: 10m 48s

Interface Tour & Workspaces
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04Maya Projects

Maya projects are essential for maintaining organized, portable scene files that can reliably locate their external dependencies. While the system generally works well with relative linking, Eric teaches artists how to be aware of the UDIM exception and use tools such as the File Path Editor to resolve linking issues. Eric emphasizes that project management is even more important in collaborative environments where consistency and portability are essential.

Duration: 15m 54s

Maya Projects
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05Maya Preferences

Understanding Maya preferences helps maintain efficient workflow and team collaboration. The ability to customize Maya's behavior, troubleshoot issues by resetting preferences, and choose appropriate file formats gives artists greater control over their 3D production environment. Eric explains how proper preference management at the start of projects helps avoid compatibility issues and ensures consistent results across teams.

Duration: 5m 56s

Maya Preferences
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06Grid Options

Understanding grid options is essential for precise 3D modeling, as it provides a spatial reference for accurately creating and positioning objects. The ability to customize grid appearance, set appropriate units, and use measurement tools creates a more efficient workflow. Combined with snapping functionality, these grid options support precise geometric construction in 3D space.

Duration: 5m 48s

Grid Options
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07Viewport Options

Eric demonstrates how the View menu in Maya provides essential camera navigation and management tools that significantly improve workflow efficiency. Camera bookmarks are particularly valuable for complex scenes where you need to return to specific viewpoints repeatedly. Understanding these view controls and navigation shortcuts streamlines the 3D modeling and animation process in Maya.

Duration: 12m 12s

Viewport Options
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08Viewport Camera Settings

This lesson covers Maya's viewport camera settings and navigation tools, emphasizing practical techniques for professional 3D workflows. The display options and resolution settings are particularly valuable for ensuring accurate render output, while various camera tools offer flexibility for navigating different types of scenes and handling camera work.

Duration: 12m 20s

Viewport Camera Settings
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09Viewport Shading Options

Maya's viewport shading options give essential tools for different stages of 3D production, from modeling and texturing to rigging and animation. Understanding these various viewing modes and their hotkeys significantly improves workflow efficiency. Eric emphasizes practical troubleshooting tips, particularly for texture display issues, and demonstrates how to strategically use different shading modes together to optimize the viewport for specific tasks.

Duration: 12m 45s

Viewport Shading Options
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10Viewport Lighting

This lesson covers the basics of managing viewport lighting in Maya, focusing on both creative and technical aspects of the lighting workflow. Eric particularly stresses the importance of understanding polygon normals and keeping two-sided lighting disabled during modeling to prevent future issues. These lighting tools help artists evaluate models, textures, and overall scene appearance during modeling and lighting.

Duration: 12m 38s

Viewport Lighting
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11Viewport Show Menu

The Show menu is an essential tool for managing the Maya viewport, offering granular control over which elements appear at different stages of the workflow. Eric explains how the Show menu interacts with object visibility settings and display layers, which is crucial for troubleshooting visibility issues and maintaining an organized workspace. This system is particularly valuable in complex scenes, where selective viewing of specific object types or custom visibility presets can improve productivity and focus during animation and modeling.

Duration: 16m 18s

Viewport Show Menu
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12Blue Pencil

Blue Pencil is Maya's built-in annotation system for collaborative feedback and communication in animation projects. Eric explains the onion-skinning terminology and how the tool offers comprehensive drawing and frame management capabilities. The ability to save and share annotation files makes it particularly valuable for artists working remotely and for iterative feedback processes in animation pipelines.

Duration: 10m 24s

Blue Pencil
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13Viewport Rendering

In this lesson, Eric demonstrates how to optimize Maya’s viewport for a smoother workflow and better client presentations. The combination of Viewport 2.0's hardware-accelerated features and Arnold's high-quality progressive rendering gives artists flexible options across the production pipeline, from initial modeling and animation to final lighting and presentation reviews.

Duration: 11m 55s

Viewport Rendering
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14Panels Menu

With Maya's Panels menu, artists gain extensive customization options to organize their workspace efficiently. By mastering hotkeys and using features such as tear-off panels and custom layouts, artists can significantly improve their workflow speed and productivity. Eric explains how the ability to create personalized workspaces makes Maya adaptable to a wide range of projects, whether they're focused on modeling, animation, or rendering.

Duration: 8m 33s

Panels Menu
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15Selection Tools

Maya's selection tools help artists work efficiently in the 3D modeling and animation workflow. Eric demonstrates how to quickly switch between selection modes, utilize soft selection for organic deformations, and master the hotkey system, which significantly speeds up the modeling process. These selection fundamentals provide the foundation for more advanced modeling techniques.

Duration: 17m 55s

Selection Tools
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16Move, Rotate & Scale Tools

In this lesson, Eric covers essential transformation tools in Maya, focusing on coordinate systems and pivot controls for effective 3D modeling. Artists learn shift-drag techniques for extrusion and duplication, combined with proper pivot and symmetry settings, which form the basics for efficient modeling workflows. These tools become particularly powerful when used in component mode for detailed mesh editing.

Duration: 17m 28s

Move, Rotate & Scale Tools
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17Outliner

Maya's Outliner is an organizational tool that becomes more important as scenes grow in complexity. Artists learn that proper naming conventions and understanding the distinction between copying and instancing are crucial parts of maintaining clean, manageable projects and avoiding workflow problems. Mastering these Outliner fundamentals provides the foundation for efficient scene management throughout the Maya workflow.

Duration: 22m 27s

Outliner
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18Attribute Editor

The Attribute Editor is Maya's central hub for accessing and modifying object properties, providing a structured way to work with the complex relationships between different node types. While this overview covers basic navigation and interface elements, Eric emphasizes the benefits of mastering this tool. The ability to customize, filter, and organize the editor's display makes it an important tool for both beginner and advanced artists working on animation, modeling, and scene management tasks.

Duration: 8m 17s

Attribute Editor
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19Channel Box

Maya's Channel Box is an essential interface element that provides efficient access to object attributes and keyframe management. Understanding its color-coding system and keyframing methods is crucial to an effective animation workflow. Eric demonstrates how to master the Channel Box, along with its timeline and auto-keyframe features.

Duration: 14m 43s

Channel Box
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20Display Layers

In this final lesson, Eric explains how to use and navigate display layers in Maya to better organize complex scenes and improve workflow efficiency. Artists learn how layers offer superior control over visibility, selection, and scene organization compared to basic hide/show commands, and how to quickly toggle between different combinations of scene elements.

Duration: 16m 19s

Display Layers
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Primary tools

For this workshop you’ll need:

Maya

* Note that these programs and materials will not be supplied with the course.

Project Files

When you download the workshop files, you'll get access to Eric Keller’s complete project file that will help you follow along with the workshop, Inside, you'll typically find:


  • Maya project files (.ma) – The original 3D scene files you can open and edit in Autodesk Maya
    - High-quality textures (.png,.exr) - Professional texture maps and optimized render-ready versions for realistic surface details

Skills Covered

Who’s this Workshop for?

This workshop is designed for beginners to intermediate artists who are new to Autodesk Maya or seeking a comprehensive foundation in the software. It's perfect for those who might feel overwhelmed by Maya's complex interface and need structured guidance to understand the essential tools and workflows required for professional 3D production.


Experienced artists transitioning from other 3D software will also benefit significantly from Eric's systematic approach to Maya's core systems. The workshop reduces the stress of learning complex software by clearly outlining which features to focus on and which can be set aside, creating a clear learning path.

Learning Outcomes

By completing this workshop, artists will have developed a solid foundation in Maya's essential interface, navigation, and core production tools needed for professional 3D work.


Key skills include:

  • How to properly set up Maya projects and configure the workspace for efficient production workflows.
  • How to navigate and utilize essential editors including Outliner, Attribute Editor, and Channel Box effectively.
  • How to work with cameras, geometry manipulation, and scene organization using professional production techniques.
  • How to preview Arnold renders directly within Maya's interface for iteration and feedback.
  • How to optimize viewport performance using Display Layers and Viewport 2.0 shading preview options.
  • How to use advanced toolbox features such as Soft Select, Pivot Manipulation, and Component modes.
  • How to implement professional workflow tricks and avoid common pitfalls that slow down production.
  • How to prepare for advanced Maya topics including modeling, rigging, lighting, and animation workflows.
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Workshop
Introduction to Maya 2026: Volume 1
Beginner’s Guide to Getting Started in Maya with Eric Keller
A Workshop by Eric KellerCG artist
beginner
4h 10m
20 Lessons
Tools
Instructor Eric KellerCG artist

Eric Keller is a veteran Freelance CG artist with over twenty-five years of experience creating models for feature films, episodic TV, scientific visualization, planetarium shows, VR, AR, 3D printing, and jewelry design. Eric has worked as a visual effects artist on commercials, television, games, and feature films for decades, with credits including John Wick: Chapter 4, Predator: Badlands, Aquaman, and The Haunting of Hill House.


Eric has also taught at Gnomon School of Visual Effects, Games, and Animation, covering Maya and ZBrush, and has written highly rated books and tutorials on both programs. His instructional work has appeared in leading industry publications such as 3D World, and he has been invited as a guest lecturer at Harvard Medical School, sharing his expertise on 3D modeling and visualization techniques.

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  • "Eric Keller is an Invertebrate lover, an animator, an author, ,artist, and the list goes on! His knowledge of all aspects of 3D and his love of the natural world has in my mind made him one of the go to guys in the industry. His passion is what makes him one of the best authors and teachers out there! Eric approaches his work seriously but with a sense of humor and a zest for knowledge. I am constantly surprised and inspired by Eric's ability to make any topic interesting and fun. His new tutorial will definitely be one I will watch over and over! "

    - Mark Dedecker
    Asset lead at Deluxe Entertainment

  • "Eric Keller is a Renaissance man. By combining his artists eye, his passion for natural science, and his skill as a teacher he has brought this fantastic tutorial to life! Eric easily shifts from exceptional sculpting, to finessing the intricacies of Vray and Maya, to explaining the nuances of the Arthropoda Insecta Hymenoptera. Its that kind of attention to detail that makes great artists freakin amazing. I am constantly in awe of Eric's breadth of knowledge and skill. We are all fortunate he has chosen to share some of that in this tutorial! "

    - Scott Spencer
    Weta Workshop NZ

  • Eric is a master ZBrush artist. Anyone who wants to know ZBrush in depth should have a go at this tutorial! For an in-depth understanding of ZBrush, look no further than Eric's amazing works: I just wish I could Crtl+C, Crtl+V what Eric knows directly into my brain!

    - Jared Krichevsky
    Freelance Concept Artist

  • Eric is an invertebrate lover, animator, author, artist, and more! His knowledge of all aspects of 3D and his love of the natural world has made him one of the go to guys in the industry. His passion is what makes him one of the best authors and teachers around. Eric approaches his work seriously but with a sense of humor and a zest for knowledge. I am constantly inspired by Eric's ability to make any topic interesting and fun.

    - Mark DeDecker
    Senior Character Artist at Dreamscape Learn

  • Eric is a Renaissance man. By combining his artists eye, his passion for natural science, and his skill as a teacher, he has brought this fantastic tutorial to life! Eric easily shifts from exceptional sculpting, to finessing the intricacies of V-Ray and Maya, to explaining the nuances of the Arthropoda Insecta Hymenoptera. I am constantly in awe of Eric's breadth of knowledge and skill. We are all fortunate he has chosen to share some of that in this tutorial.

    - Madeleine Scott-Spencer
    Immersive Creative Director / Group Head of Builds and Visual Development LDN/MTL/TRX at Cinesite

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