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Workshop

Unreal Engine 5 Lighting Fundamentals

A Workshop
by Charleston Silverman

A Complete Walkthrough of the UE5 Lighting System With Charleston Silverman

beginner
3h 11m 50s
9 Lessons
A Workshop
by Charleston Silverman
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Unreal Engine 5 has dramatically improved the quality of real-time lighting through its implementation of real-time global illumination, through the new Lumen lighting engine. However, there remain myriad lighting tools, techniques and workflows that must be well understood to fully maximize one's experience designing and optimizing the lighting in a scene or level. In this fundamental overview of Unreal's lighting system, Charleston Silverman demonstrates his production proven processes that will be critical to any artist aspiring to master Unreal's lighting toolset.


This workshop covers a range of tools, from static lighting techniques to fully dynamic lighting techniques such as RTX, and Lumen. Charleston walks through some of the more advanced tools in Unreal that are essential to know, including the Light Mapper and Path Trace Render, as well as Volumetric Lighting, Particle Lights, Light functions, IES Profiles, Reflections, skylights and HDRI backdrops, and post-processing techniques. Additionally, Charleston covers his workflow for improving the optimization, quality, and performance of UE5 projects.


This tutorial is designed to offer valuable insight, tips, and techniques for those new to Unreal Engine, or those migrating from UE4 to UE5. Project files provided with this workshop include Charleston’s chamber/cave Unreal project.


For a comprehensive look at UE5’s Material System, check out Charleston’s Unreal Engine 5 Material System Overview workshop.

9 Lessons

01UE5 Setup & Light Actor BasicsFree

Charleston begins his workshop by establishing foundational knowledge of lighting in Unreal Engine 5, emphasizing physically accurate approaches over artificial workarounds. While systems like Lumen offer powerful dynamic lighting capabilities, understanding traditional static lighting techniques remains essential for certain platforms and performance requirements. His methodology of using realistic light placement with proper source radius configuration, rather than relying on fill lights, produces more organic, believable lighting across any rendering method.

Duration: 21m 45s

UE5 Setup & Light Actor Basics
02Spotlight, Rect Light & Directional Light

This lesson provides comprehensive coverage of Unreal Engine's primary lighting actors, demonstrating how each serves specific lighting scenarios. Understanding the unique properties and parameters of spotlights, rect lights, and directional lights enables developers to achieve realistic and dynamic lighting in their scenes. Charleston emphasizes practical applications, like using rect lights for texture projection and directional lights for environmental lighting with volumetric effects.

Duration: 13m 26s

Spotlight, Rect Light & Directional Light
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03Skylight & HDRI Backdrop

Two lighting actors provide powerful solutions for different needs in Unreal Engine: the Skylight Actor is best for general scene lighting using image-based techniques, while the HDRI Backdrop excels at creating photorealistic renders with integrated backgrounds. Charleston explains how both tools significantly enhance lighting quality and realism, with the HDRI Backdrop being particularly valuable for portfolio work and client presentations.

Duration: 10m 27s

Skylight & HDRI Backdrop
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04Static Lighting

This lesson emphasizes that while dynamic lighting has become more common, understanding static lighting remains valuable for specific use cases, including architectural visualization, mobile development, and performance-critical applications. Charleston's key teaching is that achieving high-quality baked lighting requires careful attention to lightmap density consistency, proper UV layout, and strategic use of indirect lighting and bounce techniques. By mastering these tools and understanding how light physically interacts with surfaces through bounce and diffusion, developers can create realistic, performance-efficient lighting that rivals or complements dynamic solutions.

Duration: 31m 8s

Static Lighting
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05GPU Lightmass & Path Tracing

GPU Lightmass and Path Tracing represent powerful tools for achieving high-quality lighting in Unreal Engine 5, each serving different purposes. GPU Lightmass excels at rapid static lighting bakes when properly configured, though it requires careful adjustment of indirect lighting values. Path Tracing delivers the highest possible visual quality for offline renders and portfolio work. Charleston demonstrates how both features leverage GPU ray-tracing capabilities and should be enabled at project inception to minimize workflow disruption from extensive shader recompilation.

Duration: 18m 31s

GPU Lightmass & Path Tracing
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06Ray Tracing & Volumetric Lighting

This lesson demonstrates how Unreal Engine 5's Lumen system provides superior results for real-time global illumination and reflections compared to traditional ray-tracing methods, while maintaining better performance. Charleston's volumetric lighting techniques shown — particularly the custom particle system approach — offer powerful tools for creating atmospheric, cinematic environments. These methods are essential for developers seeking to achieve high-quality lighting while maintaining reasonable performance targets in UE5 projects.

Duration: 35m 29s

Ray Tracing & Volumetric Lighting
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07Emissive, IES Profiles & Light Functions

This comprehensive lesson demonstrates Unreal Engine 5's flexible lighting capabilities, from basic emissive materials to advanced procedural light functions. The combination of dynamic emissive lighting with Lumen, IES profiles for realism, and material-based light functions provides powerful tools for creating sophisticated lighting effects. Whether using simple static baked lighting or complex animated caustics with flipbooks, Charleston's techniques enable developers to achieve cinematic lighting quality while maintaining performance and artistic control.

Duration: 30m 38s

Emissive, IES Profiles & Light Functions
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08Reflections & Post Processing

This lesson provides a comprehensive overview of Unreal Engine 5's reflection and post-processing systems, which are essential for achieving professional visual quality. The reflection captures offer flexible solutions for different scenarios, while post-process volumes serve as the central hub for controlling virtually every aspect of scene appearance. By understanding these systems and using subtle adjustments rather than extreme values, developers can create organic, cinematic visuals that enhance the overall presentation and atmosphere of their projects.

Duration: 30m 4s

Reflections & Post Processing
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09Outro

Charleston concludes his workshop by noting that the goal was to provide a comprehensive introduction to lighting in Unreal Engine 5, equipping artists with essential skills to tackle diverse lighting challenges. By covering both legacy static lighting systems and cutting-edge dynamic lighting technologies, he provides a comprehensive understanding of the lighting pipeline in modern game development and real-time visualization workflows.

Duration: 22s

Outro
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Primary tools

For this workshop you’ll need:

Unreal Engine

* Note that these programs and materials will not be supplied with the course.

Project Files

When you download the workshop files, you'll get access to a complete Unreal Engine project featuring ancient and Japanese-inspired architectural assets. Inside, you'll find:


  • Unreal Engine assets ( .uproject, .uasset) – 3D models, including mossy chapels, ancient temple stones, Japanese stone lanterns, Roman statues, and quarry cliffs that you can directly import into your scenes
    - Scene maps (.umap) - Pre-built level files showcasing how these architectural elements work together in complete environments
    - Project configuration files - Setup files that ensure the project loads correctly with all dependencies and settings intact

Skills Covered

Who’s this Workshop for?

This workshop is specifically designed for artists new to Unreal Engine 5's lighting system and those transitioning from UE4 to UE5. Whether you're a game developer, architectural visualizer, or VFX artist, this fundamental overview provides essential knowledge to help master UE5's advanced lighting capabilities.


Experienced artists working in real-time rendering will also benefit significantly from Charleston Silverman's production-proven workflows and optimization techniques. The comprehensive coverage of both static and dynamic lighting methods, combined with performance optimization strategies, makes this valuable for anyone seeking to elevate their lighting quality and efficiency.

Learning Outcomes

By completing this workshop, artists will have mastered fundamental and advanced lighting techniques essential for creating professional-quality scenes in Unreal Engine 5.


Key skills include:

  • How to implement and optimize Lumen's real-time global illumination for dynamic lighting scenarios.
  • How to utilize advanced tools like Light Mapper and Path Trace Render for high-quality results.
  • How to create atmospheric effects using volumetric lighting and particle-based lighting systems effectively.
  • How to enhance lighting realism through IES profiles, light functions, and professional lighting workflows.
  • How to integrate HDRI backdrops, skylights, and reflections for photorealistic environmental lighting.
  • How to apply post-processing techniques that complement and enhance your lighting design choices.
  • How to optimize lighting performance while maintaining visual quality in UE5 projects.

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Workshop
Unreal Engine 5 Lighting Fundamentals
A Complete Walkthrough of the UE5 Lighting System With Charleston Silverman
A Workshop by Charleston SilvermanLead Digital Projects Engineer at Digital Nation Entertainment
beginner
3h 11m
9 Lessons
Instructor Charleston SilvermanLead Digital Projects Engineer at Digital Nation Entertainment

Charleston Silverman is a Technical Producer with over eleven years of experience specializing in real-time rendering pipelines and digital content development. His expertise spans 3D modeling, videogrammetry, photogrammetry, materials, texturing, and lighting, enabling him to support a wide range of media, including games, VR, AR, and film.


Charleston has contributed to projects for major companies such as Time, Inc., NASA, Weta, Sony Pictures, Warner Brothers, CNN, NBA, and Apple. He has also been part of shipped titles including Fear the Walking Dead and The Leftovers, combining technical leadership with hands-on production skills to deliver high-quality digital assets across multiple platforms.

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