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Advanced Real-Time FX Workflows for AAA Games with Fabio M. Silva
Blender, Cycles, Photoshop & After Effects Workflow with Chris Beatty
Texturing, Lighting, Animation & Rendering Techniques With Eric Keller
Maya, ZBrush, Wrap & Photoshop Workflow with Adam Spring
Hard-Surface Design, Modeling & Rendering Techniques with Kris Turvey
Step-by-Step VFX Workflow using Houdini & Natron with Maria Barbadillo
Houdini, ZBrush & Unreal Engine Workflow with Giovani Magana
Mari, ZBrush, Nuke & Houdini Workflow with Sohrab Esfehani
Photoshop, Maya, Materialize & Arnold Workflow with Tony Ianiro
Photoshop, Maya & Arnold Workflow with Tony Ianiro
Houdini & Nuke Workflow for Lighters & Generalists with Andreas Kjær-Jensen
Light & Composite a Shot using Maya & Nuke with Graham Cunningham
Modeling, Texturing & Rendering Techniques with Joshua Haun
ZBrush, Maya, Marvelous Designer & Substance Painter Workflow with Antonio Mossucca
Intermediate Environment Workflow using World Creator & Blender with Koke Nunez
Lighting & Rendering using KeyShot & Photoshop with Neville Page
Designing Characters in ZBrush with Neville Page
Mari, Maya & Gaffer Workflow with Michal Zsigmund
Houdini & Nuke Production Workflow with Jon Perez
Making a Fully Textured, Game-Ready Character with Omid Moradi
Story Development & Creative Workflow with Tiago Sousa
Procedural FX shot techniques with David Silberbauer
Photoshop, Fusion, Maya & Substance Painter Workflow with Kris Turvey
ZBrush, Maya, Marvelous Designer, Substance 3D Painter & Marmoset Toolbag Workflow with Colleen Larson
A Complete Guide to Learning ZBrush with Madeleine Scott-Spencer
Maya, Wrap & ZBrush Character Creation Workflow with Pat Imrie
Texturing Fundamentals using Maya & ZBrush with Eric Keller
Blender, Photoshop, Illustrator & After Effects Workflow with Chris Beatty
Maya, ZBrush, Substance Painter & Marvelous Designer Workflow with Mahmoud Salah
Game Animation Principles using UE5, Maya & Photoshop with Tobias Ahlgren Cederlöf
Weapon Modeling, Texturing & Rendering Techniques with Thomas Butters
Blender, Medium & 3D-Coat Workflow with Andy Walsh
Concepting using Substance 3D Modeler & Blender with Bryant Momo Koshu
3ds Max, After Effects & Photoshop Workflow with Ronan Le Fur (a.k.a Dofresh)
Production-Ready Workflow using UE5 with Kosuke Iwasaki
3D Workflow using Marvelous Designer, Substance Painter, Blender & Photoshop with Olena Zykova
Interior & Exterior Vehicle Design Using Blender & Photoshop with Jort van Welbergen
2D-to-3D Workflow using Photoshop, Blender, Materialize & DAZ Studio with Jarold Sng
Environment Creation & Look-Dev Techniques with Rasha Shalaby
From Concept to Final Render with Francesco Guarini
Using Maya, Nuke, Arnold & Photoshop with Nacho Thomas
Maya, Substance & V-Ray Workflow with Dmitry Kremiansky
Marvelous Designer & ZBrush Workflow with Erika Lochs
2D-to-3D Workflow Using Blender, Quixel Bridge & Photoshop with Leo Li
SpeedTree, Substance Painter & Houdini Pipelines with Ciro Cardoso
3ds Max, ZBrush, Marmoset Toolbag & Substance Painter Workflow with Dylan Mellott
Houdini, Arnold & Nuke Workflow with Frederick Vallee
SpeedTree, Maya, ZBrush, Substance & UE5 Workflow with Colin Valek
Photoshop, Blender, Substance & Procreate Workflow with Jose Vega
Procedural Surfacing using Substance 3D Designer, Maya & V-Ray with Christopher Barischoff